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GU16 Nym's ThemeparkDevelopment discussion topic for GU16 Nym's Themepark.
I'll be using this first post to communicate known issues that I will be fixing. Hopefully that will save some time.
The new Jinkins J-1 Rifle needs better sounds.
Known issues that probably will not be resolved:
The player cannot complete old Nym Theme Park quests.
Nym, Jinkins, Kole and Vana appear as red attackables for theme park final quest.
Weeds that are not needed in weed whacker collection can be pulled.
Issues that should be fixed:
Vana Sage requires the player to be level 57, not 56 as intended.
Weed Whacker Quest gives out a lot of XP.
If the player manages to complete a side quest collection (i.e. prisoner rescue, miner DNA), and the quest doesn't update. The player may become stuck.
The mining cave side content has a misplaced waypoint that the player must go to before their quests update properly. Failing to update the quest properly may lead to collections that are completed but quests that cannot be completed and the player getting stuck.
Some weeds cannot be pulled. Specific locations so far: 447 12 5044 and 596 12 5059
Elites do not respawn in the dungeons.
Weed Whacker reward collectible should be communicated to player when received.
The weed whacker weed collectibles have a use and collect radial option.
Weed Whacker Quest /Collection is picked up in the profanity filter.
When the player finishes the Nym Theme Park main quest line and speaks to Nym again, Nym will attempt to give the player the last quest over again.
Weed Whacker spawns need to be increased, timer increased.
The boss terminals may not work if the player fails to kill the boss within the time allowed (or if the boss disappears early).
Boss Terminals will give feed back even if player doesn't have a quest for the terminal.
Ding the Kusak is stuck.
Jinkins J-1 Rifle requies a blaster rifle barrel but is a kinetic weapon.
Some furniture in the Stronghold is misplaced.
Stronghold Duty Mission Badge should be renamed so everyone knows it is the Weed Whacker collection.
Weeds can be pulled even if the player doesn't need them for quest completion. The weeds should give the player a system message communicating this point.

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