Home » Games News » The tanks may not be able to use their abilities
First transition phase set up two positions where healers can go and stand. Be sure to divide them up accordingly. For instance, I like to position a holy paladin, a resto shaman and a discipline priest on the side close to the throne. I'll then have swg credits another priest and two druids on the side that is closer to the teleported.
Raging Spirits aren't fun. If you happen to get cloned with a Raging Spirit, stop what you're doing and try to run toward a tank.
There have been cases where a Raging Spirit will just destroy a healer or any player who is standing next to them. That would be proximity aggro at work, I suppose.
Tanks will periodically get silenced with Soul Shriek. Make sure that debuff is removed immediately. Otherwise, the tanks may not be able to use their abilities to pick up aggro.
Once that third Raging Spirit comes up, you'll know it'll be time to run to the center. But be careful when running back in!
Ice Spheres are not fun to run into. Your fellow guildies might make fun of you for it. Trust me, I know from personal experience.
